Genjitsu Games
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I ran across the Iron Kingdoms setting from Privateer Press several months ago, and as a setting I love it. Its combination of humanized religion, distinction of the races, and the gritty "full-metal fantasy" feel create a very distinctive environment that readily lends itself to adventure. However, I have occasional issues with the way they treat some of their skills, Craft skills in particular. For instance, Craft (cannoneer) and Craft (small arms) are particularly aberrant Craft skills, in that they do not make anything, ever. They are used for reload and maintain artillery and personal weapons, respectively. This seems like such a flagrant violation of the d20 design principles that I struggle to get it. About the only reason I can think of for making this design decision is that perhaps they wanted it assumed that these would be class skills for any character who already had Craft as a class skill, but it seems like a weak reason for the existence of Craft skills that don't craft. So I went through three progressive steps deconstructing weapon reloading into something that seemed to fit within my understanding of the game structure.
Choose whichever step of the process you feel best suits your game; I opt for the last one myself. Enjoy the setting (and if you feel that the Craft skills have still flourished out of control, check back in a couple of weeks). |
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